Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. In this edition of the Community Profile we sat down with community developer, DL++ of @No_Cure_A3!
Name: Daniel Taylor-Leigh
Location: United Kingdom
Occupation: Game Developer (Terrain Artist)
Can you provide us with one random fact about yourself?
Here's a fact; I'm obsessed with all things related to fantasy.
What's the first Arma game you played?
That would be Arma 2.
What is your current Arma 3 playtime?
I've got 2376 in Arma 3, and 1051 in Arma 3 Tools.
What is your favourite game of all time?
Zelda: Ocarina of Time, and Command & Conquer: Red Alert.
What is your favourite movie of all time?
The Neverending Story
Do you eat pineapple on pizza?
Can you show us your PC setup?
1. How and why did you get into Arma?
I was drawn into Arma From the DayZ mod. To start with that was the only reason I purchased Arma, but it didn't take long until I realised Arma brought all my childhood imaginations to life. I used to play with toy soldiers as a kid, and now I have the ability to re-live that with the Arma sandbox.
2. How do you play or engage with Arma 3 nowadays?
I am currently very interested in modding, and the modding community. I haven't actually "played" the game for a while.
3. Can you tell us about your most remarkable Arma 3 moment? (most funny, memorable, biggest achievement, etc)
I would say my most remarkable moment and achievement was the first time I managed to add my first terrain to the game, which is still a work in progress by the way. This is something I thought I would never achieve given the difficulty of it. As for most memorable I'd say it would have to be private coop missions I created and played with some friends, last stand missions where we would hold off endless waves of enemies. It was desperate and exciting at the same time. Each round the ammo drop became less, and the enemies increased in numbers to the point where we were crying with laughter because I forgot to program any stops to the spawning, so come round 10 it would lag so much that it was pretty much impossible to play.
4. What is your favorite piece of Arma 3 user-created content (mod, addon, scenario, game mode, tool) and why?
Wow, that's an impossible question to answer. I mean there are so many skilled community developers, and so many fantastic mods and tools. I honestly can't say I have a single favourite, so here's 5 I personally enjoy.
- Vidda <3
- 3DEN Enhanced
- Ryan's Zombies & Demons (Had some real fun with that)
- King of the Hill
5. Can you share your #1 pro-tip for any Arma 3 player?
Don't be a hater, no one likes a hater. Have fun and support the developers, and community developers. After all they are creating more content for you!
6. BONUS: Would you rather wake up in the middle of an unknown desert or wake up in a row boat on an unknown body of water?
For survivability I’d have to go with the row boat since the unknown body of water might only be a lake rather and an ocean.
To finish the interview, do you have anything you'd like to share with the Arma community?
I would love to take the opportunity to share my own development work. I am the developer of the work in progress total conversion mod "No Cure".
You can find my work on the Bohemia Forums:
And the No Cure community Discord here:
I would also like to say a huge thank you to Bohemia Interactive for their continued development of this wonderful game, and their support of the community. Lastly, big thanks to the modding community, content creators, and the player base that has kept Arma 3 thriving over the years.